Different Metal Materials that i created and modified inside UE4
Main material used to texture all the assets in the whole level.
I created a series of material function for every type of material that was going to be used for the texturing. With the classical material parameters like: Roughness, Metallic, Color Tint ecc...
Then i painted those areas where i wanted those specific materials and added a parameter so that i could control the intensity.
Mask Intensity parameters for every Material Functions
Then added the option to use a baked normal map for the asset, and also the possibily to paint ice on every single mesh using vertex paint
This is one of the environment i made with 2 other guys in my classroom as a graduation project. I was in charge of all the Texturing and Shading inside it.