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Cicle Game - Ice Sector

Layers

Layers

Layers Anim

Layers Anim

The modular assets that make up the whole level.

The modular assets that make up the whole level.

Close up of some props. I was in charge of only Shading and Texturing.

Close up of some props. I was in charge of only Shading and Texturing.

Close up of some props. I was in charge of only Shading and Texturing. 
Ice Material https://www.artstation.com/artwork/BmWW9k

Close up of some props. I was in charge of only Shading and Texturing.
Ice Material https://www.artstation.com/artwork/BmWW9k

Different Metal Materials that i created and modified inside UE4

Different Metal Materials that i created and modified inside UE4

Main material used to texture all the assets in the whole level.

Main material used to texture all the assets in the whole level.

I created a series of material function for every type of material that was going to be used for the texturing. With the classical material parameters like: Roughness, Metallic, Color Tint ecc...

I created a series of material function for every type of material that was going to be used for the texturing. With the classical material parameters like: Roughness, Metallic, Color Tint ecc...

Then i painted those areas where i wanted those specific materials and added a parameter so that i could control the intensity.

Then i painted those areas where i wanted those specific materials and added a parameter so that i could control the intensity.

Mask Intensity parameters for every Material Functions

Mask Intensity parameters for every Material Functions

Then added the option to use a baked normal map for the asset, and also the possibily to paint ice on every single mesh using vertex paint

Then added the option to use a baked normal map for the asset, and also the possibily to paint ice on every single mesh using vertex paint

Ice Vertex Paint

Ice Vertex Paint

Ice Parameters: Tile-Roughness-Normal-Color-Intensity

Ice Parameters: Tile-Roughness-Normal-Color-Intensity

Cycle Game - Trailer

This is one of the environment i made with 2 other guys in my classroom as a graduation project. I was in charge of all the Texturing and Shading inside it.